Valeros and Lem marched cautiously into the Catacombs of
Wrath hoping to clear out the enemies there and find the villain. Valeros
encountered a thief who stole his crowbar, but the thief met an ignominious end
at the point of his blade. (What is it about crowbars that makes them so
enticing as treasure?) Harsk, who was exploring the Shrine to Lamashtu, heard
the commotion and came down. A goblin came out of a closet and threw a rock at
Harsk, which hit him in the arm, Lem started singing:
It’s a goblin, it’s a
goblin, better shoot it in the head!
It’s a goblin, it’s a
goblin, all the goblins should be dead!
Harsk ran back to Valeros, who put himself in the way,
giving Harsk a chance to line up a shot and kill the goblin. But no sooner
could they get their bearings than they heard a rumbling in the distance. A
hill giant approached! It would take all of their strengths to defeat this
monster. Harsk felt magical energy flowing into him, as though h would become
quicker. Lem sank his song again, but this time he gave different advice:
It’s a giant, it’s a
giant, give him the run around!
They can’t see what’s
at their feet, till they’re put on the ground!
With his newfound speed, Harsk ran around the giant, as the
giant looked at the ground, trying to locate Harsk. Shalelu Andosana showed up
and used the opportunity to fire a few arrows into the giant, while Valeros
slashed at its ankles. This distracted the giant enough that Harsk was able to
shoot a crossbow bolt straight into the hill giant’s eye. He thought he had
killed the hill giant, until he realized this was a hill giant, not a Cyclops,
so it had two eyes. He shot the hill giant in the other eye and the hill giant
soon stumbled around blind as the party made their escape and left the giant to
die.
The group made their way into the Hill Giant’s former lair,
and looked around for treasure. Lem sang a song of treasure hunting, which led
Harsk to a Crown of Charisma. Lem then decided he wanted to get away from the
monsters and join Ezren at the Old Light. But what does he run into but another
monster! A ghost menaced him and tried to take his wand of force missiles, but
he cleverly hid them and ran away singing a song as he went. He joined up with Ezren,
and together they went down into the Old Light. They found their way into an
old scroll-room (why they kept finding things here they didn’t know; the place
was just an arrow’s flight outside of town, and one would think that with all the
adventurers, the place would have been stripped bare long ago) where they found
a scroll of Mending, which Ezren was able to use to cast a spell on a broken
door latch to fix it, enabling them to proceed further.
They soon encountered an undead shadow! Ezren cast a force
missile spell, which struck only a glancing blow, not enough to defeat it. He
ran out of the room back to Lem, and Lem sang a song telling the shadow to come
and get him, where he led the shadow around in circles. Soon a crossbow bolt came
out of the sky and felled the beast. Ezren looked at the bolt and recognized it
as one of Harsk’s. Where it came from, he didn’t know, but it sure was nice to
have so many good friends at your back.
Harsk and Valeros continued exploring the catacombs. Valeros
encountered a bugbear, but it was easily defeated. Then Harsk stepped on a
pressure plate and triggered a trap! A series of blades sprung out of the
walls, and Harsk desperately tried to evade them. It was only by the skin of
his teeth that he got out alive, and two of the party’s blessings were spent.
It made sense that that section of the catacombs was trapped, because it was
the main boss lair – two hideous sinspawn of wrath approached! The first one
was only a little bit wrathful, while the second one was slightly more
wrathful. Nevertheless, with cover from Valeros, Harsk had no problem defeating
the enemies. They searched the room and found a map of the dungeon, which they
used to finish their exploration. They barred any open doors to make sure the
villain could not escape to the dungeon (it is a well known fact that villains
are much less adept at getting through doors than adventurers are – in fact
there are legends of some lands where the monsters are so dumb that they don’t
even know how to open an ordinary unlocked door) and continued their quest.
Lem was tired of his constant brushes with death and decided
to investigate another location – the village house. He cast a quick healing
spell on Ezren (might as well use it before it gets knocked out of his head by
a monster’s club) , stopped by at Sandpoint Cathedral to get blessed by Father
Zantus, and made his way to the village house to chat up the crowd. He chatted
up a soldier, who said good things about him to a cleric, who cast a blessing on
Lem, which gave him the strength to search around inside a nearby sewer grate –
where yet another Wrathful Sinspawn approached! H started singing as he ran –
his usual tactic:
I better get up top,
where my friends can see me,
Because if my friends
help, I could win this, believe me!
He went up top of a building, the Sinspawn chased him, and
he called for his friends. Seemingly no sooner did he call then he saw Harsk,
jumping up to the top of a building several buildings away. A small crowd
gathered to watch the fight. An arrow flew across and hit the Sinspawn in the
chest. Then another one. And then another one. With the Sinspawn reeling, Lem
took out his Wand of Force Missiles and blasted it at close range, killing it.
Harsk was all out of ammunition at this point – hopefully he would be able to
get more soon.
Lem went back into the village house, where the occupants
were cheered up by Lem’s recent victory. It was always fun to watch Lem battle
it out against a monster – unlike fighters who basically use the same weapons
every time, Lem was a measly Halfling who did not use swords and seemed too
small to take anything on but somehow he always pulled some trick out of his
sleeve to gain victory, or at least get away unscathed. Soon he sang of his
victory:
The evil spawn is
dead, but the villain’s still at large:
If you don’t keep your
wits about, into your house he’ll barge.
There’s lots of places
in this town that the villain could hide out:
So each one must do
their part for to flush him out.
I see you’ve a big
longbow there; it looks magic to me:
So pick it up and
stand up top; perhaps bad guys you’ll see.
Use that amulet of
fortitude to endure the watch all night:
Cast an arcane armor
spell for protection that’s light.
What’s with your pet
giant hermit crab? Don’t keep him in his tank:
Use him to cover all
exits and then the gods you’ll thank.
You have your skills –
I do see you are a tourist guide:
So you must know this
town well, and where the bad guys hide.
Let’s work together to
defeat the villain – that’s the goal we seek –
And then life will
return to normal, at least until next week.
Lem finished up the song with a blessing of luck on the
inhabitants, and they soon organized a watch to hopefully detect any villain
activity. Two locations down, four to go.
>>>
Ezren continued his trek through the ruins, and found a
small box containing what appeared to be junk. But he looked more closely and
realized that it wasn’t junk at all – there were tools in there! He sorted
through the tool and assembled a tool kit – actually it looked like there were
pretty good tools in there. It was a good thing he found them because pretty
soon the ceiling collapsed! Fortunately he was able to use the tools to pick a
lock, in order to get outside the building.
Harsk and Valeros made their way over to the junk beach,
hoping to find some clues there. Valeros opened what looked like a treasure
chest, but really it was filled with rats! Valeros slashed and slashed and
slashed at the rats until there wasn’t any more, but he got lots of rat gunk on
his sword so he couldn’t use it very well until he cleaned it off.
Unfortunately, hiding under one of the overturned boats was Erylium himself!
Erylium started casting his spells at the party. Harsk
picked up his crossbow, but soon realized he was out of ammunition! Valeros
didn’t have a usable sword either so they had no choice but to run. A sinspawn came up and took a swipe at
Valeros, but Valeros’ armor blocked the brunt of the blow. They ran away, and
in the distance they could see Erylium also running, probably finding another
hiding spot.
Lem heard what happened and went to Mayor Deverin’s house to
ask her aid. “I am sorry to ask of this, but I may need your aid. We have seen
the villain, and he escaped. He has surely accelerated his plans now that he
knows we are looking for him.” Deverin knew just about everything that was
going on in her town, so she could possibly help. Lem took her to the Shrine to
Lamashtu – perhaps the villain had escaped there.
“I can tell you that the villain has not escaped here – I
would know if she had.” Deverin said. If Deverin really knew so much, why did
she wait until now to help them, Lem didn’t know. But whatever. Deverin walked
around the shrine, talking to those there. “There are monsters in here, but
nothing that you cannot defeat. Fortunately, the worst is not here.”
“And what would be your advice?” Lem asked.
“Spread your party out to cover all the bases. You should
probably keep someone here, that you can capture the villain if he attempts to
escape here. But only one who is blessed by the gods or knowledgeable in their
ways will be able to beat back evil from here.” Deverin gave Lem some advice
about the layout of the shrine, where monsters could come in and out, and so
on. “I hope you will be successful in your quest. I have seen what you have
accomplished over the past few weeks. The town is counting on you.”
====
Ezren continued exploring the Old Light. Things had taken a
turn for the worse. Erylium was probably about halfway done with her evil plan,
and there were still parts of the town that the party hadn’t even gotten to
yet. He frantically rushed through the ruins, hoping to find something. He was
chased by a ghost. He turned around and cast an acid spell. The ghost went
away. He was chased by a plague zombie. He didn’t have any spells left. He
broke his quarterstaff on the zombie’s head. The zombie kept moving. One of
Harsk’s bolts killed the zombie. He cast a spell of detect magic. He sensed
another monster ahead. He didn’t have a spell or a quarterstaff. He ducked
inside a cove to recover. He looked out again. There was the monster. He
remembered his spell now. But it was his only spell.
>>>
Valeros went to the glassworks, hoping to find clues there.
A sage he was traveling with pointed out a group of workers trying out a new
fire spell to work the glass better – they had apparently found a way to adapt
it into a spell that could make a weapon flaming in combat. But that wasn’t
useful at the moment. He looked around. He saw Lem screaming in pain, lying on
the ground. He gave him a healing potion. Lem got better, a little bit better
at least. He heard Lem’s song once again. He felt invigorated. He kept going.
He saw a goblin. He killed the goblin. He realized he had dropped his longbow
somewhere. He didn’t care. He didn’t need it right now.
>>>
Harsk joined Valeros at the glassworks. A piercing noise –
likely from a siren of some sort – made him weak. But he still pressed on. He
couldn’t stop now. A burglar tried to grab the crossbow right out of his hand,
but somehow, even in all the noise and commotion, he saw it and fought him off.
He saw Lem, looking like he was needing help. He gave Lem some of his strength.
He sensed Ezren, needing help over by the Old Light. He fired a crossbow bolt
in that direction, trusting the blessings of the gods to guide it. He turned
up. He saw a wrathful sinspawn. He killed the sinspawn. He climbed up to the
roof. He saw nothing was there.
>>>
Lem cautiously entered the shrine. He saw a pendant that
appeared to be blessed by the gods, but when he touched it – he felt a wave of
evil psychic energy rush through him! He withstood the assault, but his memory
was temporarily wiped of spells. He then was soon chased by a specter, who
chased him out into the streets. Lem went to the glassworks too. He wasn’t sure
if this was a good idea – after all the mayor advised the group to spread out.
But his friends were in trouble. He could heal them. He could give them songs
to help them out. He rushed there and assessed the situation. He thought about
using his healing on others, but instead decided to use them on himself. He was
in bad shape. He couldn’t help anyone if he was dead. One of the artisans saw
he was in need, and offered an amulet. It didn’t look like much. But he could
tell it had protective magic. But he couldn’t stop now. They had to find the
villain. That was the only way. The acolyte who had made the magic item offered
to join them too. But she wasn’t as fit as the others – she couldn’t cover
ground fast enough. They had to make do with what they had. Another artisan was
working on a magic crossbow. The party thought about bargaining for it, but
decided against it. They couldn’t afford any delays. They pressed on. Lem heard
the siren again. The siren’s sound rattled his brain. This could be it. This
could be the end of the line. He collapsed on the ground. He felt all the
functions of his mind shutting down. He felt a hand on his shoulder. It was
Harsk. Harsk channeled his energy into him. It wasn’t enough. He was slipping
into unconsciousness. Lem wouldn’t make it. Lem heard something, like a rock
drop, and rattle on the ground. The siren stopped. He would make it. He looked
up. He saw that Harsk had the situation under control. The situation here, at
least. He rushed back to the shrine. He knew there was no villain there. But he
needed to be there, because the villain could come there. He searched the
shrine. He felt the evil psychic energy come back, He pressed on. He felt a
little bit better now. Helping his friends before made him feel better. There
it was. Koruvus. The mayor had told him about this. He took out his sling. He
swung it around. He felt arcane magic. He felt faster. He released the stone.
The stone hit Koruvus. Koruvus died. He saw the altar in the middle. Now was
his chance. He felt confused. He felt the gods away from him. He must use his
own knowledge. He called out for help.
He heard Harsk’s voice. At least he thought it was Harsk’s. It told him
what to do. He did it. He felt the villain was not here. The shrine was pure.
For now.
===
The party met back up outside to plan strategy. They were
all exhausted – a few unlucky encounters with a monster could spell doom. They
didn’t have much time – the bad guy was almost done with his plan. The key here
was not to make any foolish mistakes. They had made mistakes in the past –
forgetting to try to recharge their spells, and such. But they had to take
advantage of anything that would help them explore more quickly, and keep their
wits about them if they wanted to survive. For instance, Ezren quickly realized
that it didn’t make sense for him to continue exploring the Old Light. He would
have to defeat the zombie to explore further, but that would use up his last
spell, and he would not have any left in case he encountered the villain later
in his track. Instead, he went to the junk beach – he had heard rumors of traps
there, but at least he had a set of trusty thieves’ tools. He explored the junk
beach, and came across some weapons – which he quickly judged were just dead
weight at this point – and a pit trap, which he saw just in time and disabled
with his thieves’ tools.
Valeros went to the Old Light, cleared out the zombie, and
stayed on guard there in case the villain went there. The rest of the party
joined Ezren at the junk beach, where they helped them explore. They explored
for a couple hours, but with no sign of the villain. They had by now thought it
was unlikely that the enemy was at the Old Light, and in fact the villain had
tricked them by pretending to run away, then returning to the junk beach. Lem,
however, approached another overturned vessel, where he came in there, and he
saw a ghostly spirit sitting at a ratty table, with several candles there. The
candles were burning, but did not appear to be consumed.
It was not uncommon, for some reason, to find still-burning
candles inside ruins that were supposedly abandoned for centuries. What was the
deal with that, anyway? Maybe after they finished this adventure, they could
try to figure that out. A true ever-burning source of light and heat would be
very useful. There were even ancient legends of some mysterious device, sort of
like a steam engine but far more elaborate, that supposedly used the heat from
a heat source to manipulate large chunks of lodestone in such a way that it
would produce a new form of energy – something about like the power of
lightning but you can use it the way you want, or something like that, kind of
like magic. Maybe with that and one of these ever-burning candles you could
create infinite magical power and control the world. But probably it was just a
legend – the ancients made up all sorts of legends. And even if the legends
were true, it wouldn’t help them deal with the immediate threat.
The spirit spoke to Lem. “I see you are in your hour of
great need,” it said. “Thus I offer you this aid. One of these candles has holy
power, such that it can keep the forces of evil at bay. But you have but one
choice. You must determine which one has this power.” The spirit blew out the
candles. “Choose one to light.”
Lem looked at the candles carefully. He knew that this was
divine power, not arcane, since it targeted evil specifically. Thus he carefully
examined the candles for any divine symbols. But the sides of all the candles
had wax dripped down them, obscuring any symbols. Lem looked closer, but still
saw nothing – there were minute scratches in the candle wax, but not in any
identifiable pattern – probably these were just scratches. He closed his eyes
and concentrated on the mystical energy – maybe that could tell him something.
But the candles were not lit, so they produced no such energy.
Lem called outside to his party for aid. Harsk and Valeros
were close by, but they were a ranger and fighter, and had no knowledge of
magic. Lem knew that Ezren would be able to help – he carried around several
codexes with lots of magical knowledge, and had also been talking before with
Aldern Foxglove, who was one of Sandpoint’s leading experts on the finer things
in life and adventure. But where was he? He must have been out exploring on the
other side of the beach somewhere. But the spirit would not allow him to leave
and come back. “You must do this on your own. You have but one minute.”
Lem closed his eyes again. What could he do? He had to use
his own power. His pulled out a pendant from his pack – one blessed by the
gods, and beseeched the gods for aid. He arranged the candles in a semicircle
in front of him. The candle, being a conduit for the gods’ magic itself, would
reflect divine energy. All he needed was to bathe the area in a small amount of
such energy, and listen for the reflection. He directed the energy from the
pendant toward the line of candles, and felt a faint reflection, and moved his
hand toward it, though he was unsure if it was correct.
The spirit gave Lem a small burning ember. He had but one
chance. Lem touched the ember to the candle he had identified, and it came to
life. He felt energy flow away from it. One burst of energy. Then another. He
felt that evil had been kept at bay, at least for the moment. He had made the
right choice. He took the candle and put it in his pack, carefully protected –
though its power had been spent for the moment, he could perhaps use it again
in a later adventure.
But it was not over yet. The candle had kept evil at bay,
although not for long. Valeros finished exploring the Old Light, and found no
sign of Erylium. Erylium had to be in one of the last two corners that they
hadn’t looked. Ezren could sense that Erylium’s evil sorcerous spell was in the
final stages of casting. It would be done before Valeros could get back, so
they would have to do this without Valeros’ help. Harsk had by now gathered his
weapons again, checked to ensure they were fully loaded, and found a nearby
vantage point from which he could provide ranged assistance. Lem and Ezren then
went inward, to explore the last corners. Lem went into one and heard the sound
of glass cracking, and a hissing sound. He froze, sure that this would be the
villain. But it wasn’t; it was a mere Potion of Ruggedness that he had knocked
off its precarious perch and spilled in the sand. Ezren was the party’s final
hope. He approached Erylium, who was with his final wrathful sinspawn. Lem
rushed to his aid, and took out the sinspawn with several blasts from his Wand
of Force Missile, followed by a pair of bolts from Harsk’s crossbow. Now it was
Ezren vs. Erylium – the final battle. Ezren used the most powerful spell he had
learned – the Scorching Ray. Harsk fired bolt after bolt in Erylium’s
direction. Lem pitched in with a song to summon the gods for aid:
We’re on our last
legs; if you don’t help us, then,
The bad guy will win
and we’ll have to do this all again!
With the full force of the party directed at the villain,
Erylium had no chance. He was smited, burned to a crisp, and shot full of
holes, all at once. Erylium would not menace Sandpoint again.
But there was no time for celebration. The battles had taken
their toll. The party felt weak. Though they had felt okay at the time, their
battle wounds were catching up to them.
They needed to get to a healer, and soon. They returned to the
cathedral, where Father Zantus was waiting for them. He stabilized them, and had
the cleric heal them up.
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