Saturday, March 1, 2014

Scneario 2.3: Foul Misgivings



Welcome to Sandpoint Prison!

All manner of evil creatures and beasts housed here. NOW - See the creatures with your own eyes! LIMITED TIME ONLY – 50% Off Prison Tours!

ADVENTURER SPECIAL – By order of Mayor Kendra Deverin, any adventurer who captures a villain, henchman, or other human or nonhuman creature in league with the forces of evil gets a chance to participate in the interrogation! NEW – New torture devices available for your pleasure! Try them out!

Valeros was participating in the interrogation. As Rogors Craesby was an undead, they hadn’t been able to get much of anything out of him. But they were interrogating Farmer John, and he seemed to potentially have useful information. He had revealed that whatever the force of evil was, it had gotten to Aldern Foxglove, so he may be turning evil soon. Also, he revealed that supernatural forces were haunting the area, which could make things more difficult for explorers. During the interrogation he heard a sound of chimes from behind.

“Congratulations! You’ve been randomly selected for a chance at a special prize!”

Valeros turned around and saw a whole entourage of people – some guards, a jester or two, a troubadour, and Lem.

“Presented by none other than the Mayor herself!”

Kendra Deverin stepped forward. “Just spin the prize wheel!”

Valeros spun the prize wheel but it landed in a blank space. Lem sang:

Come on, Mayor Kendra, let him try again!
If the heroes don’t win this fight, the whole town might end!

She gave him another try. The prize wheel spun round and round and landed on another blank space. The troubadour sang his song as well.

We really want our heroes to win the big grand prize,
‘Cause the villain’s out in force – on them we owe our lives!

The prize wheel went round and round and landed on the one black space on the wheel. “Sorry,” said Mayor Kendra, “the black space is the losing space. No more re-spins, no prize for you. Better luck next time!”

Oh, well, at least he could get back to the interrogation. He called upon the blessings of the gods to see into Farmer John’s mind. He saw that Farmer John was in league with the dark forces even more than he thought – he knew a spell that could summon a zombie! The mind probing activated the spell, and a zombie appeared – fortunately it was no match for Valeros. Further investigation found that Farmer John dabbled in alchemy too – he knew a recipe for a potion of hiding. Unfortunately, Valeros wasn’t good enough to follow the recipe to make the potion.

In the meantime, Harsk was at the farmhouse continuing to investigate. There was more to John and Matilda than they thought – perhaps through looking here they could get more information about the villain. As Harsk was exploring, he came across a mercenary who attacked him. A flaming spell from Ezren and his crossbow easily disabled the mercenary. Harsk approached the mercenary, put out the fire, and stood over him.

“If you want to live, tell me who hired you!” Harsk said.

The mercenary didn’t say. Instead, he tried to get up and attack Harsk, forcing Harsk to slay him. His body disappeared and turned into dark magical energy, which surrounded Harsk. Harsk felt a weight on his shoulders. Then he felt an eerie sound, which could mean only one thing – a werewolf! The werewolf howled and became stronger – Harsk had to use all his power to defeat him. He felt the blessings of Erastil guide his bolt, and the bolt hit the werewolf square in the eye, and he followed it up with a thrown dagger, killing the werewolf. 

He reported this to a sage he had met earlier on the way to the farmhouse, and the sage went back with him to investigate. With Harsk’s guidance, they were able to locate a ritual shrine that was apparenty the source of the evil, at least in the local area. They reported this to the town guard, and the town guard came into secure the shrine while the sage could investigate. The sage found a mystic inscription, which was quickly taken by the town guards for safekeeping. Oh, man, we missed out on another treasure, Harsk thought. At least we didn’t have to fight any more monsters here, and we’ll have more time to search the other locations.

Then his eyes opened. That was a hallucination. That wasn’t happening at all. The haunt had taken over his mind as soon as he had killed the mercenary. He was actually face to face with the evil Iesha Foxglove. He tried to draw his weapon, but it was useless. Iesha cast a terrible spell at Harsk. It filled his body with chills and his mind with fear. He dropped his crossbow and ran, afraid even to look back. When he reached a safe distance he took stock. He still had another dagger in his pouch, so he was at least still armed. Soon, he got some backup – Lem arrived.

Lem cast a cure spell on Harsk – it didn’t have much effect, but it was better than nothing. He saw a crowbar lying in a grate – remembering what had happened last time he picked up a crowbar lying in a grate, he stayed clear of this one. He saw a mace chained to a wall, but wasn’t strong enough to break the chain. He kept going and ran into an enchanter! Lem tried to call upon Erastil for guidance, but the enchanter’s force bolt interrupted the ritual. Lem just pulled out his light crossbow and attacked, killing the enchanter. Unfortunately as the enchanter was dying he threw out a fire bolt, sending Lem’s crossbow up in flames.

In the meantime, Ezren was away from all the fighting and was studying at the Academy. A lot of the classes had been canceled because the professors were also adventurers and they were needed to help fight the evil, but there was still some stuff going on. He sat in on Professor Balthazar’s introductory class – most of the material was pretty basic for him, but you never know what you can find. Balthaar was demonstrating the use of magic detection. Since Ezren knew the detect magic spell in and out, he volunteered to help demonstrate. Balthazar showed a line of drawers, and asked Ezren to pick one. Ezren cast the detect magic spell, which led him to one of the drawers, which he opened to reveal a Web scroll.

“So, you see, magic scrolls, such as this Web scroll, produce magical energy which is detectable by spells,” Balthazar said.

Finally, a spell that’s actually useful! I could have really used the Web to get away from that werewolf last night, one of the students thought.

“As a reward for his mastery of the detect magic, I’ll let our volunteer here have the web scroll.”
You mean we’re not learning the spell? Come on, I paid good money for this!

The class soon ended, and Ezren quickly rushed out the back door to avoid being mobbed by all the students who wanted to look at the web scroll. He ran into a soldier standing guard, who he asked about the goings-on. The soldier said that he had seen someone suspicious walking around, but before he could investigate, he turned invisible. Ezren still had his detect magic up, so he detected the magic and followed the invisible person, who entered the library, and it turned out to be just a student practicing an invisibility spell. The student said he had found something interesting deeper in the library, and asked if Ezren wanted to help him investigate. He did, and found a book that radiated a kind of evil picked it up. Ezren felt the evil come close, and looked up to see Iesha Foxglove! Fortunately he remembered the invisibility spell, and cast it, enabling him to escape.
Ezren noticed a poster on the wall:

The Sandpoint Academy College of Adventuring is looking for research subjects for new adventuring studies! Studies include testing out trap detection methods and magical protective equipment. Subjects may be paid, including possible magical items!

Ezren went to the College of Adventuring building to participate in some of the studies. He figured he could get some stuff, and since villains often do experiments to test out plans for their evil schemes, maybe he could get information on the villain there.

He got to the College of Adventuring building, and found there were two studies going on that he qualified for. One was looking to see how adventurer classes differ in their approach to traps, while another was testing the performance of a magic ring. In the trap experiment, he was presented with a trapped locker and expected to disarm it. Lem cast a speed spell on him, and he felt Abadar’s favor, and was able to get past the trap, and he opened up the chest and found a wooden shield. He was allowed to keep the wooden shield as a reward, and the experimenter seemed surprised that a wizard would be granted the favor of the gods – perhaps this was more support for the theory that it was possible for party members to use blessings to aid other party members separated by long distances. The next experiment tested a magic ring, where they asked him to do sit-ups and push-ups while wearing a magic ring to see how it affected his endurance. He was allowed to keep the ring as a prize, but later found that the ring was just an ordinary band of no real value – he must have been assigned to the control group.

---

Meanwhile, back at the prison, Farmer John had told him where the evil was – it was within the prison itself! Valeros followed Farmer John’s directions and found a pit trap! Fortunately with help from the gods he was able to jump out of the way – but soon found himself face to face with Iesha Foxglove! Iesha cast her evil spell, and he was chilled to the bone – he had to run away. He would not get the chance to see what was here – the only hope was to interrogate Farmer John some more. That would take time … would they have it?

Harsk joined them, and himself searched through the dangerous area of the prison. He heard a siren’s voice, but with aid from the gods he recognized it for what it was, and wisely chose not to proceed further. He chose a different path and was attacked by a goblin cutpurse, but was able to kill it with a throw of his dagger. Lem came in and helped explore too, and they went further into the tunnels. As they explored, Lem felt Father Zantus’ voice speaking to him, and he felt better.

Ezren was on his way out of the College of Adventuring building when he was stopped by another student, who showed him a scroll. “Do you want to do a really cool experiment? Then come with me,” the student said quietly, showing Ezren a scroll. This wasn’t one Ezren recognized, so he followed him, hoping to learn some more.

“What’s so secret?” asked Ezren, as they walked outside the campus.

“Look.” The student showed him a spell, and it looked like a charm spell of some sort. “Testing mind-controlling magic is against IRB regulations, so we have to do this away from the academy itself.”

“So you’re some kind of outlaw?”

“No. There’s nothing wrong with mind control. They approve experiments to test combat spells, that kill people, why is mind-controlling someone worse than killing them? It’s just stupid bureaucracy that we have to get around. Everyone does it.”

Ezren wasn’t so sure, but still went along – a charm spell could prove useful later on. They went into the woods and found a guide exploring. “I’ve done this before, but I’m trying to test if the scroll is written well enough that another wizard can look at it and reproduce the spell effects,” the student said. “Can you try it?”

Ezren looked at the scroll, memorized the spell, put the scroll away, and cast the spell on the guide. The guide was charmed, and agreed to help them.

“Okay, it looks like the spell works. Thanks for your help. I’m always trying to improve the spells; my office is in room 342 of the College of Adventuring if you want to talk to me again.”

The student left quickly. Ezren made a note of this, perhaps it would be useful later. But Ezren had explored the academy enough to know the villain was not here – for now, he had to explore the rest of the town – the clock was ticking.

Back at the prison, Valeros had returned to the interrogation room to continue the interrogation. It looked like he was close to making Farmer John crack.

“Okay, the villain had infiltrated the prison. That’s why you saw all those monsters. There’s a secret stash under the floor over there. That has the villain’s plans in it.”

This was actually a trick by Farmer John – he had been told that the secret stash would trigger a trap that would distract the guards and allow him to escape. But that wasn’t the case – Valeros opened the secret stash by removing a loose stone, and found nothing in it.

“There’s nothing there!” Valeros said. Lem walked into the room wheeling a new torture device.

“You’d better tell me the truth, or you might be subjected to some enhanced interrogation techniques!”

“Okay, you’ve got me.” Farmer John drew a crude map of the town and highlighted some places. “You know about the Skinsaw Murders? Aldern Foxglove is the one who did it. He got infected with a zombie virus or something, and turned into the undead. He hired me to help bring the monsters in, to create the cover for him to do his dirty work. He moves around a lot, so we don’t know his hiding place. But he has three hiding spots – Foxglove Manor, the warrens, and the deeper dungeons. I would recommend you start there.”

Harsk rushed toward the deeper dungeons, with Lem joining him using his cape of escape. No sooner did they enter the deeper dungeons then they came face-to-face with Iesha Foxglove again! 

Fortunately, Harsk was prepared this time – he had a Crown of Charisma! Iesha stared at the crown and held her spell, giving Harsk and Lem a chance to make their case.

“We’re not here to hurt you; we’re looking for the Skinsaw Man just like you. I know you want to get revenge on your former no-good, jealous husband, and we’re here to help.”

“Yeah. We captured Farmer John and they said the villain could be hiding here. But there’s lots of monsters here, we don’t want to fight through them all.”

“Don’t worry. I’ve been living here a long time. I know the dungeon well. Come with me.”

Harsk and Lem followed Iesha Foxglove through the deeper dungeons. Iesha had an imposing presence, and most of the monsters were afraid of her. If a monster looked like they were threatening the group, a quick display of Iesha’s magic power usually made the monster change its mind. It was a tough trek, and both Lem and Ezren were exhausted at the end, but they confirmed no villain was there. Iesha offered to stand guard at the entrance to ensure the villain did not try to escape there, while the rest of the party explored the other locations.

“And, new from the makers of Glibmonex, the Crown of Charisma!” Lem said. “The same guaranteed success for all your diplomacy needs, but the Crown of Charisma is rechargeable, so you’ll never be without your supply. Buy the Crown of Charisma at your local magic item shop today!”

Lem went to Foxglove Manor, but was too tired to enter right now – he waited for the rest of his party.

Ezren joined Lem at the Foxglove Manor. He was merrily walking along when he heard Lem’s song:

It’s an ambush! It’s an ambush! You had better turn around,
Or else that crazy scout guy will put you on the ground!

Ezren turned around to look, and saw the scout attack! He was prepared, though, and used his Sihedron Medallion to protect himself from the blow. He responded with a Scorching Ray to, well, scorch the enemy. Valeros also arrived and found a scroll of detect evil, which he cast, revealing an ogre!

He had a choice – to wait for now, or to attack. He had no weapon, so he would have to beat the ogre with his bare hands if he tried to attack. Fortunately he had help – he called on his companions. Lem sang the song:

It’s an ogre, it’s an ogre, let’s try something new:
Let’s see if our fighter can kill it with no weapons but help from you.
I will sing this song to distract the ogres now,
Harsk can shoot from afar – from where, I don’t care how.
And the wizard know some spells of strength as you well know,
So we can see just how far that strength of spell can go.
Many places in our travels we will be caught unprepared,
So we must plan to ensure we can triumph even there.

A bolt from Harsk slammed into the ogre, and Valeros grabbed on with his strength. He punched the ogre over and over, and even pulled the bolt out and stabbed the ogre with it. Eventually he beat the ogre down. He saw the ogre was guarding a glaive, which he took. Harsk continued exploring the farmhouse, and found some potions spilled on the ground, as well as a battered chest that he couldn’t open.

Ezren continued into the Foxglove Manor and found none other than the dreaded Skinsaw Man himself! The whole party threw everything they had at the Skinsaw Man, injuring him. But the Skinsaw Man disappeared into the darkness and said, “Ha, ha! You will never catch me!”
The only hiding place that Farmer John mentioned left to check was the Warrens. But the group decided they should also check the farmhouse as well – Farmer John may have omitted that one, and it’s likely that something bad is there. They saw a haunt before, which they thought meant the villain wasn’t there, but the villain could have escaped there now that they defeated him at the Foxglove Manor. But Harsk was the only one there, and he had some battle wounds – he would need to be healed before he was in good enough shape to keep going.

Valeros went to the Warrens and the first thing he saw was the Skinsaw Man! With some help from Harsk (again), he engaged in combat. He gained the advantage at first holding the Skinsaw Man at bay with his glaive, but soon stumbled, and allowed the villain to get in close. But Valeros had another trick up his sleeve – he cracked the glaive over the villain’s head, splitting it into two pieces, and used the piece with the metal head on the end as a close range weapon. The trick stunned the villain long enough for him to score a wound. The villain ran away and Valeros chased him all the way to the farmhouse. The rest of the party got into position, and they cornered the villain in the farmhouse. Ezren cast a strength spell, Lem sang a song of villain destruction, Harsk provided ranged support, and the villain never had a chance. Still there were nine blessings left.

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